After a long hiatus, I thought it prudent to do another installment of Tales From The Lebowskis. For those of you just joining us, you may want to navigate older posts and acquaint yourselves with the individuals featured in these tales. This installment is the fifth Great Jaja Adventure, entitled "Lunar Fenderbender"
In the early 1970's, an enjoyable pastime for the Lebowski crew was to play the board game Password. The whole family could get involved with this: Mary Lebowski (later to be known as "Nonnie"), David Lebowski Sr. (eventually "Jaja"), Diane Lebowski (my mother), Susan Lebowski, David Lebowski Jr. (later "Blaze" and/or "Daven"), Patty Lebowski (later "Pappy") and the youngest Lebowski, Stephen (later "Lebo" and "Hulka"). On some occasions, they were joined by the clan patriarch, John Lebowski, then Jaja, eventually Great Jaja, and now living in our hearts and memories.
It was April, 1972. I am sure of this for a reason that will eventually become clear. The entire Lebowski clan was playing a heated game of Password. It was Great Jaja's turn. Password, for those unfamiliar, consists of a player attempting to get the other players to guess a secret word within a time limit. Great Jaja had the perfect clue for his secret word. The timer began. "Astronaut" he said smugly. Reasonable guesses such as "rocketship", "space", and "planet" were thrown out. Shocked and angry his perfect clue fell to such simpletons, he repeated it again, angrily. "Astronaut!" More guesses. "God damn it, astronaut!" More guesses. "God damn you people, astronaut! Astronaut!" But alas, the younger generations of Lebowski were unable to come up with the secret word, even as more and more obscenities framed the perfect clue.
Time eventually ran out, as time is wont to do. The time came for the big reveal. What was the secret word, Great Jaja?
Fender.
You may be thinking, "what in god's holy name does the word astronaut have to do with the word fender?" This, and other variants thereon, was the exact question every Lebowski in the room asked Great Jaja.
"Don't you people watch the goddamn news?"
You see, in April 1972, the Apollo 16 mission was taking place. Apollo 16 was one of the moon missions that made use of a Lunar Roving Vehicle (LRV) or "Lunar Rover". The LRV used in Apollo 16 experienced issues with its rear fender extension during the mission. Essentially, it broke off, the astronauts attempted to reattach it with tape, but the lunar dust caused the tape's adhesive to fail, and the part was lost. They eventually constructed a makeshift fender out of, amongst other things, duct tape and moon maps.
But you no doubt already knew this. Everyone knows this, god damn it. What kind of damn fool could even hear the word "astronaut" and not immediately think "fender"? Certainly not the Lebowskis, not anymore. In fact, to this day, if you approach any of the Lebowskis present that evening (and several who were not) and prompt them with "astronaut" the response will ring clear and true.
Fender.
If you know who these people are, try it for yourself some time.
Showing posts with label The Moon. Show all posts
Showing posts with label The Moon. Show all posts
Thursday, May 06, 2010
Thursday, June 18, 2009
Thinking With Portals
I have been playing a game for the past few days called Portal. This game is available for the 360 and for computers, and it is awesome. Basically it's a puzzle adventure game that runs on the Source game engine. Playing the game consists of creating and using portals from a portal gun to move yourself and other objects instantly between two flat surfaces. Only 2 portals can be open at a time, orange and blue, and they connect to each other. Opening a new portal of a color closes the previous portal of the same color. Momentum is preserved upon passing through a portal, allowing for some really neat movement tricks, such as falling from a high platform to build up speed, passing through a portal you've opened one end of on the floor and the other end on a high wall to launch across the room. Along the way you must contend with electrified water pits, robotic turret guns, weighted cubes, a weighted companion cube, bouncing energy balls, and a darkly hilarious AI named GLaDOS who guides you through the challenges.
As you play through the game, your thinking changes subtly. You see new possibilities where there weren't any before. You learn to think with portals. For example, in real life, if you wanted to get to one end of a long room from another, you'd walk the distance. Thinking with portals, though, you'd use your portal gun to open a portal at the near end of the room and another at the far end then use the portal, eliminating the need for a time-consuming walk. Of course, the brain likes to borrow successful strategies from one part of life (or fiction) and apply them to other parts, so I have been thinking with portals in real life (unable to do anything with these thoughts, of course).
Here are some of the thoughts I've had for how portals could be used in interesting, useful, or funny ways in real life:
As you play through the game, your thinking changes subtly. You see new possibilities where there weren't any before. You learn to think with portals. For example, in real life, if you wanted to get to one end of a long room from another, you'd walk the distance. Thinking with portals, though, you'd use your portal gun to open a portal at the near end of the room and another at the far end then use the portal, eliminating the need for a time-consuming walk. Of course, the brain likes to borrow successful strategies from one part of life (or fiction) and apply them to other parts, so I have been thinking with portals in real life (unable to do anything with these thoughts, of course).
Here are some of the thoughts I've had for how portals could be used in interesting, useful, or funny ways in real life:
- The Portal Backpack: Attach arm straps to a flat board. Open one portal on the board. Open the other in a closet or similarly large storage space. Carry around access to a much larger storage area than ever possible before.
- The Infinite Waterfall: Open one portal on the floor, another on the ceiling. Get a hose and start pouring water into the infinite loop you've opened. The water will fall forever!
- The No-Need-For-Wireless: Open one portal near your modem, the other near your computer, anywhere you are. Run an ethernet cable through the portals. No need for unreliable wireless networks now.
- The Stole-This-Idea-From-The-Simpsons: Open one portal in front of a toilet or urinal, the other in front of yourself. Stand and deliver.
- The Home Away From Home: Get a truck or van with enough space on a surface to open a portal (the roof a normal car might work too) and open one. Open the other end in your home. Anywhere you drive, you're already home.
- The Elaborate Coyote: Construct a box of sorts that is tall and wide but very narrow. On the inside of one of the large flat panels, paint a picture that looks like a hallway or open space. On the other inside flat panel, place open a portal. Close up the box. Open the other portal anywhere. Watch idiots try to walk through the portal and hit the painted wall. The portals ensure forced perspective of the painting.
- The Sunny Basement: Open one portal on the ceiling of your basement or other windowless room. Open another portal outdoors under a sheet of clear plastic, glass, etc. to prevent rain or animals from passing through. Enjoy natural light in any room.
- The Art Vandelay: Travel to another country. Open a portal in the business or residence of a trusted associate. Open another at home, upon returning stateside. You are now an importer/exporter. This one is not strictly legal.
- The Fail Safe: Purchase a large safe and place a portal at the back, then cover it with a weak or removable false wall. Open the other portal someplace convenient and private for you. Re-sell the safe. Take, take, take. This one is even less legal.
- The Moon Cartographer: Travel to the moon somehow. Open a portal. Return to Earth. Open another portal. Purchase cartography equipment. At your leisure, create a detailed map of the moon.
Saturday, May 02, 2009
A Great Mother's Day Gift Idea!
A while ago, I suggested to Meredith that she get somebody a map of the Moon as a present (while she was on the phone, trying to ignore me). Once I said it out loud, I became enamored of the concept, initially meant to be nothing more than an unexpected, bizarre, and not particularly fitting gift. Here are some reasons why a map of the Moon is a good idea for a gift. (Please note that I am thinking of a map of our Earth's Moon, not any of the myriad other planetary satellites currently known to man.)
- The moon is really cool. Think about it.
- Maps make good decorations, and not many people already have this one, so you wouldn't look like a poser.
- If you are ever on the moon, it will be useful. There's nobody up there you can just ask for directions from.
- Improved knowledge of the moon's "seas" and their cool names, like Mare Imbrium (the sea of rains), Mare Anguis (the serpent sea), and Mare Crisium (the sea of crises).
- A visual aid in case you ever need to determine if the moon in the sky is genuine or if it has been replaced with a false moon for some reason.
- Street cred with astronomers.
- A source of moon information that does not rely on an internet connection to access, potentially useful if dastardly people, robots, or aliens colonize the moon and use their moon base to sever Earth's lines of communication.
- If you are yourself a dastardly person, robot, or alien looking to colonize the moon, a map would help you pick a good location.
- If we ever significantly change the moon, a vintage map would be a nice collector's item.
- If you don't feel like being bothered by somebody looking for directions here on Earth, you can pull out the moon map and ask them again what address they're looking for, then slowly shake your head and inform them it doesn't seem to be on your map.
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